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Tower of Somnus
- Fantasy
- Sci-Fi
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The Galactic Consensus arrived on ships as large as skyscrapers, crafted from glittering alloys that no human scientist could even begin to understand. They followed the trail of century old television transmissions to welcome us into the galactic community… only to recoil in horror at what they found.
They concluded that humans were unfit to be trusted with the advanced technologies that member-states of the Consensus freely traded with each other, installing a relay to warn other ships that we were under embargo, but more importantly, allowing humans entrance into the Tower of Somnus, a multiplayer game of sorts that could be played in one’s sleep. The hope was that humanity would learn proper behavior from playing the game with our more civilized neighbors.
Katherine ‘Kat’ Debs, a hereditary employee of one of the megacorporations that ruled the world, eked out a meager existence in a massive arcology of glittering glass and chrome. She dreamt of one day earning enough money to buy her freedom, and was more than willing to break a law here or there in the process. When she is offered an opportunity to enter the Tower of Somnus free of corporate control, she jumps at the chance. After all, the 'game' was more than just a status symbol, players retained the fantastic powers they earned in the game in the waking world as well.
A perfect opportunity to take control of her destiny, or die trying.
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Cale PlamannTags
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Kobolds cower at the bottom of the foodchain, forced to eke out a meager existence in the most wretched of caves.
Most have made peace with their lot in life; one of eating scraps and carrion. They hide and run from predators, delaying the inevitable day when they aren't fast or sneaky enough to make their escape.
But not Samazzar. Sam is different from other Kobold pups.
Traps and caves might keep him and his people alive, but sometimes, just living isn't enough. Dragon blood runs through him, and Sam isn't willing to settle for mere survival. Whether by claw, magic, or cunning, one day he will soar above the plains, predator rather than prey.
And nothing–be it the mockery of his tribe, the hazards of the deep caves, or even the almost insurmountable difficulty of successfully evolving his bloodline–nothing is going to stop him.
Through all of Linaria, no dungeon holds such a grip on the dreams of men as the Eternal Depths. Hundreds throw themselves against its trials each day. Dozens survive, walking away with power and wealth beyond their wildest dreams… until they go back for more. One way or another, they all eventually feed the Depths.
Edmund Montgomery Ahab has sworn to destroy it.
Underleveled, undertrained, and underprepared, Edmund steps into the maw of the world’s greatest predator, a sword in his hand and vengeance on his mind. At first his task seems impossible, but with every level he earns, every piece of loot that drops, every secret he uncovers, and especially every bit of power he can squeeze from his mysterious connection to the Aspect of Madness, Edmund crawls closer to accomplishing that insurmountable feat.
With nothing else to lose, Edmund has already given the Depths his life. All that remains to be seen is whether he takes the dungeon’s right back.