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Title | Rating | Status |
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Tower of Somnus
The Galactic Consensus arrived on ships as large as skyscrapers, crafted from glittering alloys that no human scientist could even begin to understand. They followed the trail of century old television transmissions to welcome us into the galactic community… only to recoil in horror at what they found. They concluded that humans were unfit to be trusted with the advanced technologies that member-states of the Consensus freely traded with each other, installing a relay to warn other ships that we were under embargo, but more importantly, allowing humans entrance into the Tower of Somnus, a multiplayer game of sorts that could be played in one’s sleep. The hope was that humanity would learn proper behavior from playing the game with our more civilized neighbors. Katherine ‘Kat’ Debs, a hereditary employee of one of the megacorporations that ruled the world, eked out a meager existence in a massive arcology of glittering glass and chrome. She dreamt of one day earning enough money to buy her freedom, and was more than willing to break a law here or there in the process. When she is offered an opportunity to enter the Tower of Somnus free of corporate control, she jumps at the chance. After all, the 'game' was more than just a status symbol, players retained the fantastic powers they earned in the game in the waking world as well. A perfect opportunity to take control of her destiny, or die trying.
| Break | |
Apocalypse Parenting
A few minutes ago, Meghan Moretti’s biggest concern was getting the kids’ athletic clothes washed in time for practice this evening. Now, Earth has been forced into participating in some high-stakes intergalactic reality television. All electrical wiring has been slagged, and most combustibles neutralized. Some kind of evil space rodents are appearing on the front lawn, too. Like any parent, Meghan’s first instinct is to keep her young children safely away from the monsters. When she learns that’s not possible, she has to find ways to help them thrive anyway. What’s a mom to do?
| Ongoing | |
Dreadlord Wizard
His first quest is to survive the day. Then, do the same tomorrow... When Kenny is chosen for InterRealm, a real-life wargame where defenders are portaled in from their homeworld, he is forced to survive in a violent fantasy landscape. Build a powerful presence in InterRealm and his homeworld will likely remain safe. Fail, and the invaders will break through. If there’s any consolation prize between Kenny getting to be a famous wizard, or building a Dread-fortress from the bones of his enemies, it may not be enough to make up for the fact that real live orcs are trying to kill him. To top it all off, the game master in his head couldn’t be any less impressed with his assignment. Someone obviously botched their chances when they chose future-college-dropout, Kenny. His opportunity to prove everyone wrong starts now…
| No rating A series must receive 1 user review before a rating is displayed. | Completed |
Super Supportive
Everyone wants superpowers, including Alden Thorn. But even if he's lucky enough to be one of the few humans granted magical abilities by the extraterrestrial System that's been running things on Earth for decades, his goal of being a battlefield support hero is still a long way off. He's got determination on his side and maybe a murderous alien desk clerk, too. The universe is a complicated place. Alden's about to meet it.
| Ongoing | |
Jake's Magical Market
Meddling gods. A magical card system. An apocalypse no one could have predicted. Jake is working at the neighborhood market under his apartment when the world ends. He expected nuclear war, a computer virus, or even climate change burning everyone to a crisp to bring about the downfall of civilization. But cruel and arbitrary gods from another world? Who would have guessed that? When these cruel gods shuffled Earth like a deck of cards, nothing was in the same place anymore. Monsters, dungeons, and magical items appear scattered across the globe. And suddenly, everyone has access to a new, strange magical card system that gives them magical powers. Jake, wasting his day slacking off in the cooler, as he usually did, found himself alone in a completely new and very dangerous world. Can he learn to survive? Can he collect enough cards and create a good enough deck to fight back against the monsters that have overtaken his former home? And why are these strange people that look a lot like elves knocking on the door of the market he is hiding in and asking to buy some of his goods? The gods may have stacked the deck against him, but Jake just might have a few cards up his sleeve that will help him survive.
| Completed | |
New Game Minus
Bloodwraith thought of himself as an effective villain, until a single adventurer destroyed his entire lair. With his last breath, he switched bodies with the adventurer and discovered that his world was built on lies. Alien beings from another dimension were using his world as a game... and now he was one of them. The problem is, Bloodwraith has no experience being an adventurer. He was a mage, but his new body is only good at hitting things. He relied on undead minions, but now he has no choice but to depend on other people. And worst of all, strange boxes are constantly appearing in his vision, describing the world in unfamiliar, nonsensical terms. Taking over the world is off the table, because the alien gods might be watching. To survive, Bloodwraith will need to learn the truth about himself and his world. And that means acting like an adventurer, at least for now.
| Completed | |
Starship's Mage
A ship that cannot leave, A Mage that will not stay, A meeting of desperations. In a galaxy tied together by the magic of the elite Jump Mages, Damien Montgomery graduates into their numbers—only to discover that without connections, he can't find a ship and is stuck in the Sherwood system. Pirates attacked David Rice's jump freighter, leaving him with a dead Mage and a damaged ship—stuck in Sherwood, where a grieving father has blacklisted him from hiring a replacement Jump Mage. When their desperate needs meet, Damien Montgomery is drawn into a conflict with the most powerful criminal organization in the galaxy—and to the attention of the Mage-King of Mars himself!
| Ongoing | |
Shadow Sun Survival
How well would you fare if the apocalypse fell upon you? Could you survive more than a few days? Would you be able to feed yourself? Find clean water? Safe shelter? Heal your wounds?Allistor is a gamer geek who has spent most of his life indoors, playing virtual reality MMORPGS and reading classic LitRPG books. But when Earth is seized by an ancient race wielding incredibly advanced tech, who transport the entire planet to a new location with twin suns, he finds himself fighting to survive in real life. The human race is declared a contaminant, and the new overlords decree that 90% of us will be exterminated. Creatures out of myth and legend are sent to do the killing. Dragons, titans, alien creatures big and small, all with a hunger for human flesh. Humans who survive the first year will be rewarded.After seeing his family killed in the first week, Allistor leads a small group of survivors in their struggle to stay alive. Not satisfied with simple survival, he strives to make himself and his people stronger. The new 'magic' RPG system that now governs the planet is something he can work with, and teach others to exploit. Thrust into a leadership position, and with vengeance in his heart, Allistor aims to establish a stronghold, then take the fight to the monsters who seek to enslave his people.
| No rating A series must receive 1 user review before a rating is displayed. | Completed |