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Tower of Somnus
- Fantasy
- Sci-Fi
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The Galactic Consensus arrived on ships as large as skyscrapers, crafted from glittering alloys that no human scientist could even begin to understand. They followed the trail of century old television transmissions to welcome us into the galactic community… only to recoil in horror at what they found.
They concluded that humans were unfit to be trusted with the advanced technologies that member-states of the Consensus freely traded with each other, installing a relay to warn other ships that we were under embargo, but more importantly, allowing humans entrance into the Tower of Somnus, a multiplayer game of sorts that could be played in one’s sleep. The hope was that humanity would learn proper behavior from playing the game with our more civilized neighbors.
Katherine ‘Kat’ Debs, a hereditary employee of one of the megacorporations that ruled the world, eked out a meager existence in a massive arcology of glittering glass and chrome. She dreamt of one day earning enough money to buy her freedom, and was more than willing to break a law here or there in the process. When she is offered an opportunity to enter the Tower of Somnus free of corporate control, she jumps at the chance. After all, the 'game' was more than just a status symbol, players retained the fantastic powers they earned in the game in the waking world as well.
A perfect opportunity to take control of her destiny, or die trying.
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Cale PlamannTags
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Kobolds cower at the bottom of the foodchain, forced to eke out a meager existence in the most wretched of caves.
Most have made peace with their lot in life; one of eating scraps and carrion. They hide and run from predators, delaying the inevitable day when they aren't fast or sneaky enough to make their escape.
But not Samazzar. Sam is different from other Kobold pups.
Traps and caves might keep him and his people alive, but sometimes, just living isn't enough. Dragon blood runs through him, and Sam isn't willing to settle for mere survival. Whether by claw, magic, or cunning, one day he will soar above the plains, predator rather than prey.
And nothing–be it the mockery of his tribe, the hazards of the deep caves, or even the almost insurmountable difficulty of successfully evolving his bloodline–nothing is going to stop him.
In the year 2107, the world has both made astounding leaps forward and reduced humanity to its most basic existence. While the megacorps and those who rule them enjoy lives of extraordinary comfort and ease, most people barely scrape by, doing whatever they can to keep going.
Juliet Bianchi is one of the latter. She works cutting metal in a scrapyard and doesn't have much to show for it except for a small group of equally bereft, fiercely loyal friends. Still, she maintains a bright disposition, possessing more hope and optimism than anyone would expect her to—and she's going to need it . . .
When Juliet stumbles upon what looks like a botched kidnapping, the victim dispatches his abductors and lives just long enough to give her a stolen AI chip. This gift soon transforms Juliet from a worker bee into a killer queen. Armed with far more power and skill than she can comprehend—let alone control—she finds herself drawn into a shadowy world where survival itself counts as victory.
Juliet has never been one to push people around. But when it comes to fighting the corrupt corporate overlords, she's more than happy to push back.