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Title | Rating | Status |
---|---|---|
The Hedge Wizard
Legends speak of wizards with the power to rival Gods… To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up following the coin from one quest to the next. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul. Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive. Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin? So begins the path of The Wanderer. The White Flame. The Hedge Wizard.
| Ongoing | |
The Rogue Dungeon
Build. Evolve. Conquer. Welcome to the Dungeon... Roark von Graf—hedge mage and lesser noble of Traisbin—is one of only a handful of Freedom fighters left, and he knows the Resistance’s days are numbered. Unless they do something drastic… But when a daring plan to unseat the Tyrant King goes awry, Roark finds himself on the run through an interdimensional portal, which strands him in a very unexpected location: an ultra-immersive fantasy video game called Hearthworld. He can’t log out, his magic is on the fritz, and worst of all, he’s not even human. He’s a low-class, run-of-the-mill Dungeon monster. Some disgusting, blue-skinned creature called a Troll. At least there’s one small silver lining—Roark managed to grab a powerful magic artifact on his way through the portal, and with it he might just be able to save his world after all. Unless, of course, the Tyrant King gets to him first …
| No rating A series must receive 1 user review before a rating is displayed. | Completed |
Apocalypse: Reborn as a Monster
In a world corrupted by treachery and ambition, Thorian Steelblade was a fearsome leader, on the brink of conquering the capital and etching his family's name into history. But betrayal came from within, leaving him broken and defeated. In his final moment, Thorian unleashed a devastating self-destruction spell to ensure his enemies shared his fate. However, Thorian awakens to find himself alive, but far from victorious. Transformed into a weak, white-furred creature called a White Kobold, he is lost and alone in an unfamiliar land. Stripped of his power and his kingdom, Thorian must navigate through a world where humans and monsters vie for supremacy. Can the fallen lion rise up from the dredges of being reincarnated as a mere dog, grasping back his former glory? Or will he fall to the depths of despair and the treacherous darkness of this world?
| No rating A series must receive 1 user review before a rating is displayed. | Ongoing |
Immovable Mage
What do you call a mage incapable of casting spells? In this story, we usually call him Terry. When the boy is accepted into Arcana Academy, his talent in the pillars of mana foundation manages to awe everyone. All the bigger is the eventual disappointment when Terry turns out to be an utter failure at spellwork. Diagnosis? Major aspect impairment. No cure. Ever. Faced with expulsion, Terry is blessed with the unexpected kindness of others. He loses his spot in the Academy but in exchange, he finds a home with a caring family. Resigned to explore mana cultivation, Terry never stops looking for his own path as a mage – day after day, season after season, always searching for compatible spellwork. All to finally find the only spell he can cast. The beginning of a journey to discover what truly defines a legendary mage.
| No rating A series must receive 1 user review before a rating is displayed. | Completed |
The Cabin Is Always Hungry
Mark Castle loves horror movies. But when he died in the hands of a cult, he is reincarnated and forced to become a dungeon core… And makes his domain as a lonely cabin in the woods. With newfound powers, he starts his revenge on the people who murdered him. Utilizing all the tropes and monster manuals of his favorite horror books and movies, Mark sets up a simple rule: lure unwitting victims into the cabin, kill them off one by one, and feed his core with their souls. If anyone is lucky enough to survive until dawn, he rewards them with treasure...and their lives. But as Mark feeds and grows, the people who hunger for his unique power begin to take notice, and Mark is in even more danger than he imagined.
| No rating A series must receive 1 user review before a rating is displayed. | Break |
Dungeon Planet: The Healer Always Leaves Alive
When a world falls through the false vacuum of its native universe, it ends up in the Spiral — an endless twisting helix of planets, stars, and civilizations, where a thousand different fundamental rules mix and blend to form the patchwork cosmos of the Weave. In the spiral, magic and technology co-exist. Both are freely used by traders, adventurers, and plunderers to make their fortunes and forge their destinies among the stars. Miles is a human refugee, fresh from an Earth that has recently fallen into the spiral. Unlike most of his peers, he's chosen to pursue a specialization in magic, and has just taken his first step on a journey that will take him to the highest and lowest points in his strange new universe.
| No rating A series must receive 1 user review before a rating is displayed. | Break |
Azarinth Healer
Ilea likes punching things. And eating. Unfortunately, there aren’t too many career options for hungry brawlers. Instead, the plan is to quit her crappy fast-food job, go to college, and become a fully functioning member of society. Essentially - a fate worse than death. So maybe it's lucky that she wakes up one day in a strange world where a bunch of fantasy monsters are trying to kill her...? On the bright side, ‘killing those monsters right back’ is now a viable career path! For she soon discovers her new home runs on a set of game-like rules that will allow her to punch things harder than in her wildest dreams. Well, maybe not her wildest dreams, but it’s close. With no quest to follow, no guide to show her the way, and no real desire to be a Hero – Ilea embarks on a journey to discover a world full of magic. Magic she can use to fight even bigger monsters. She’s struggling to survive, has no idea what will happen next, and is loving every minute of it. Except, and sometimes also, when she’s poisoned and/or has set herself on fire. It’s complicated.
| Completed | |
Tower of Somnus
The Galactic Consensus arrived on ships as large as skyscrapers, crafted from glittering alloys that no human scientist could even begin to understand. They followed the trail of century old television transmissions to welcome us into the galactic community… only to recoil in horror at what they found. They concluded that humans were unfit to be trusted with the advanced technologies that member-states of the Consensus freely traded with each other, installing a relay to warn other ships that we were under embargo, but more importantly, allowing humans entrance into the Tower of Somnus, a multiplayer game of sorts that could be played in one’s sleep. The hope was that humanity would learn proper behavior from playing the game with our more civilized neighbors. Katherine ‘Kat’ Debs, a hereditary employee of one of the megacorporations that ruled the world, eked out a meager existence in a massive arcology of glittering glass and chrome. She dreamt of one day earning enough money to buy her freedom, and was more than willing to break a law here or there in the process. When she is offered an opportunity to enter the Tower of Somnus free of corporate control, she jumps at the chance. After all, the 'game' was more than just a status symbol, players retained the fantastic powers they earned in the game in the waking world as well. A perfect opportunity to take control of her destiny, or die trying.
| Break |