- Sort
- Rating (high to low)
- Rating (low to high)
- Status (Asc)
- Status (Desc)
- Title (A to Z)
- Title (Z to A)
Series
- First Contact
- Clear
Title | Rating | Status |
---|---|---|
Dungeon Crawler Carl
The apocalypse will be televised! A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible. In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground. The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe. Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style. You can't just survive here. You gotta survive big. You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy. They call it Dungeon Crawler World. But for Carl, it's anything but a game.
| Ongoing | |
First Contact
Eight Thousand Years after the Glassing of Earth, Terran Descent Humanity has largely become a post-scarcity society based on consent and enjoying life. With the discovery of another ancient race beyond the "Great Gulf", events and history collide to draw the Terran Confederacy into war against a hundred million year old empire that has always won and believes it always will. With allies and enemies of multiple species, the Orion Galactic Arm Spur will be wracked by warfare the likes of which have not been seen. Cracked, harried, wounded, and damaged, Terran Descent Humanity willfully throws itself against the universe itself.
| No rating A series must receive 1 user review before a rating is displayed. | Completed |
Super Supportive
Everyone wants superpowers, including Alden Thorn. But even if he's lucky enough to be one of the few humans granted magical abilities by the extraterrestrial System that's been running things on Earth for decades, his goal of being a battlefield support hero is still a long way off. He's got determination on his side and maybe a murderous alien desk clerk, too. The universe is a complicated place. Alden's about to meet it.
| Ongoing | |
The Dark Ages
After the Second Precursor War, the Cygnus Orion Galactic Spur never stopped fighting. As time passed, new races rose up and other races went extinct. One thing never changed: Everyone wanted a slice of Terran technology or territory. The Dark Ages were upon them.
| No rating A series must receive 1 user review before a rating is displayed. | Break |
Starship's Mage
A ship that cannot leave, A Mage that will not stay, A meeting of desperations. In a galaxy tied together by the magic of the elite Jump Mages, Damien Montgomery graduates into their numbers—only to discover that without connections, he can't find a ship and is stuck in the Sherwood system. Pirates attacked David Rice's jump freighter, leaving him with a dead Mage and a damaged ship—stuck in Sherwood, where a grieving father has blacklisted him from hiring a replacement Jump Mage. When their desperate needs meet, Damien Montgomery is drawn into a conflict with the most powerful criminal organization in the galaxy—and to the attention of the Mage-King of Mars himself!
| Ongoing | |
Tower of Somnus
The Galactic Consensus arrived on ships as large as skyscrapers, crafted from glittering alloys that no human scientist could even begin to understand. They followed the trail of century old television transmissions to welcome us into the galactic community… only to recoil in horror at what they found. They concluded that humans were unfit to be trusted with the advanced technologies that member-states of the Consensus freely traded with each other, installing a relay to warn other ships that we were under embargo, but more importantly, allowing humans entrance into the Tower of Somnus, a multiplayer game of sorts that could be played in one’s sleep. The hope was that humanity would learn proper behavior from playing the game with our more civilized neighbors. Katherine ‘Kat’ Debs, a hereditary employee of one of the megacorporations that ruled the world, eked out a meager existence in a massive arcology of glittering glass and chrome. She dreamt of one day earning enough money to buy her freedom, and was more than willing to break a law here or there in the process. When she is offered an opportunity to enter the Tower of Somnus free of corporate control, she jumps at the chance. After all, the 'game' was more than just a status symbol, players retained the fantastic powers they earned in the game in the waking world as well. A perfect opportunity to take control of her destiny, or die trying.
| Break | |
Portal to Nova Roma
To find peace, Alexander must first embrace war. After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief. Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over. Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world. Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive. To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city. To survive, Alexander must embrace war.
| Ongoing | |
Path of the Berserker
When the cultivators came to Earth, they destroyed our entire civilization in a matter of hours. Armies fell, cities burned, and that was before the moon turned red and filled our world with monsters. Now, over a decade later, what’s left of humanity slaves under the heels of our Qi-infused masters. The luckiest of us might even become one of them, they say—if we serve the Dynasty well enough and harness the power of Qi. But I want none of that. I’m sick of serving and I want nothing to do with their world. Instead, I want them to pay for what they did to mine. Maybe that’s why she found me. The fearsome, angry goddess who showed me a different path. Apparently, Qi is not the only route to power. Now I’ll fight to take back my planet, to grow strong enough to beat the cultivators at their own game. Through the power of blood, sweat, and pain, I will free humanity or die trying. For that’s the Path of a Berserker.
| Ongoing |