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Monsters & Legends
- Fantasy
- Action
- Adventure
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The world has ended, and those worthy of it have received the chance for a new life in a new reality.
Zach grew in power and thrived in the post-Framework world. He became a respected leader, a shining example of what it meant to be good. But as the world ended, he had only one thought: to punish the monster that had killed the world long before the Framework ended it. Yet not even with his incredible power was he able to stand against the World Ender. His arrival in the new reality, the Infinite Realm, gives him the chance to grow stronger, to find the monster again—and make it pay.
Ryun survived the chaos after the arrival of the Framework by pushing harder than anyone else. He grew in power until he became the most powerful being that had ever walked the planet; but he is hated by the world, called a monster by all others, the World Ender. As the world ends and he steps into a new one, where people stronger than him have lived for centuries, he finds himself lost and without purpose. The only thing that had mattered to him had been lost to him long ago. He truly was the monster that people considered him to be, and he now finds himself wondering if this new reality has a place for someone like him—but he had never been one for lying down and dying without a fight. One world fell to his power, and another might follow.
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Ivan KalProfanitySensitive ContentGraphic Violence
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It’s Drop Night, the one night every decade when the gods hand out cards to a lucky few. If you get a deck, you’re a deckbearer capable of great feats—such as controlling frightening monsters.
Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor people who follow their divine mandates, but that doesn’t mean he can’t hope.
Unfortunately, Wolfe doesn’t have time to celebrate. The rival street gang, the Cobras, has six deckbearers and they’re cutting in on the Grimm family’s trade. Someone has to do the dirty work, and it isn’t going to be the spoiled children of Big Man Grimm.
Against all odds, though, Wolfe does receive a deck, right at midnight.
And he just so happened to receive a rare card everyone would kill to have in their own deck…
Avo was born to destroy New Vultun. In a twist of fate, he’ll become its only hope for salvation.
The gods were the enemy. The slaver. The chains. With dreams of paradise, humanity slaughtered them and stole their powers, opening the path to become more – to ascend.
Instead, they nearly destroyed the world.
Vast hive cities serve as the final bastions against the crumbling of reality. New Vultun is the greatest of them all, and within its borders, ascenders wage war to determine the laws of existence itself.
The world descends ever deeper into ruination.
Avo was born a weapon, a slave to his instincts and his masters. He and his brothers were made to burn New Vultun to ashes. Everything changes when Avo gains immortality and becomes heir to an impossible legacy.
He must ascend the megacity of New Vultun. He must challenge the very tyrants that usurped the gods.
He must finally free the world from chains.