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The Menocht Loop
- Fantasy
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Ian Dunai is trapped in the only maze an arch-decemancer can't escape. Time.
Only 1% of the population is blessed with magic affinity at birth. Fewer still have high enough affinities to rule. Ian’s decemancy eclipses all, granting him ultimate control over Death. He conquers cities with a thought and turns them into ruins with a gesture. But overwhelming power isn’t enough to escape the time loop or reveal its purpose.
When Ian discovers a critical clue that he missed years ago, escape is finally at his fingertips.
Little does he know, he's been stuck in the first realm.
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The only one without the ability to cultivate aeon from the world, Raysha has been ostracized her whole life for her weakness. In a world where true masters of aeon have slaughtered gods, Raysha's future in her village is limited to babysitting pre-Awakened children.
Desperate for a chance to prove her worth, she leaps at the chance to join her brother at the Academy, where he believes they can find a cure for her soul. It will only take the crystalised heart of an ancient spirit, lost to the world thousands of years ago.
Armed with an enchanted water bottle and a stubborn attitude, Raysha sets out to prove that she is more than just a second-rate outcast.
Legends speak of wizards with the power to rival Gods…
To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up following the coin from one quest to the next. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul.
Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive.
Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin?
So begins the path of The Wanderer. The White Flame. The Hedge Wizard.