Her Beasts
- Fantasy
- Romance
- Historical
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After a hard day's work, all Iris Hart wanted was a peaceful night's sleep. However, she wakes up to a massive white wolf licking her face! She's launched into an adventurer beyond her wildest dreams—and nightmares. After transmigrating into a savage realm of beastmen, Iris is thrust into a new life filled with magic, danger, and powerful, possessive men who will stop at nothing to claim her as their own.
As Iris navigates this strange and primal land, she discovers she's not just an ordinary woman but the chosen host of a system designed to help her progress civilization so that the locals don't go extinct. With the guidance of the system, and the fierce protection of the enigmatic Caspian—a three-star arctic wolf beastman—along with the other beastmen she encounters, Iris must gather resources, form alliances, and carve out her place in this unforgiving world.
In this first book of a five-part series, "Her Beasts" immerse yourself in a fantasy romance that intertwines kingdom-building, slice-of-life, and the steamy tension of a reverse harem. Iris's journey is just beginning, and she'll need every ounce of courage to forge her own path to happily ever after.
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Cari Dix didn't know her whole life was a lie.
She only knew she didn't belong here.
Growing up with the most ordinary parents ever, all Cari wanted was a life of adventure and a little bit of fun.
When she discovers an old, restored computer from her father's past, Cari stumbles into a fantasy game world she'd always thought a part of her childhood imagination. Taking her combat fencing skills with her, she sets out to explore a world her parents said didn't exist.
Come along and play the game.
Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level.But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work.Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?