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Necrotic Apocalypse
- Fantasy
- Horror
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An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it?
Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range.
Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them.
The end of the world is gonna get weird.
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David PetrieRelated Powered by prog.fan
Dark forces have extended Edward Wright an offer of incredible power at a terrible cost......and Edward has chosen to make them regret it. When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god Murmur, whatever it takes.Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day.But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?Cold gods laugh in the distant world of Ivalis. Heroes chase after power and experience, while Kings send their armies to their deaths in the name of the Dark and the Light. But no one expects the rise of the Dungeon Lord... And in the world of Ivalis, maybe a single man can forge his own path.
Corporate flameout Ned Altimer dreams of leaving his world behind. So, when Earthblood Online splashes onto the VRMMO scene, he dives in and never looks back.
His advantages are twofold: exclusive access to the game’s three-day Head Start period, and a ridiculously handsome talking axe named Frank who has knowledge of the game’s deepest secrets...if the magnificent Frank ever feels like sharing them.
But those advantages also make Ned a target. Once the Head Start period ends, his fellow players will stop at nothing to rip that suave, violent, yet disarmingly charismatic axe right out of his hands.
In 72 hours, the greatest manhunt in gaming history is set to begin.
It’s gonna be a lot of fun.