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Apocalypse Assassin
- Fantasy
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Don't be distracted. Trust the Quest. Kill your target.
Ten years ago, the System brought dungeons and monsters to Earth. Billions were lost.
While most try to rebuild, Claire chooses to take revenge on the people who took advantage of orphans in the chaos - one hundred names, one hundred targets.
Apocalypse Assassin takes the reader through an alternate world where people delve into dungeons to grow stronger, Skills bring magic to life, and the world rebuilds.
All while Claire kills anyone whose name appears on her list.
About the series: System Orphans is set in a post-apocalypse fantasy & LitRPG world, where each story will follow a different orphan in their altered environment. Claire's story, which will be written over at least three books, is the first in this elegant yet brutal fantasy. With magic, dungeons, and twists you didn't see coming, you're gonna love this killer teenager.
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J. J. ThornRelated Powered by prog.fan
John wanted a vacation. He got an apocalypse.
When John sets out for a weekend camping trip in the Yukon, he never could have imagined the world would be plunged into chaos by the System–a mystical energy wave that destroys electronics and grants game-like powers to humanity. Suddenly, animals are evolving, monsters are spawning, and John finds himself equipped with a character sheet and incredible, physics-defying skills.
But surviving in this new reality won't be easy. John will have to get back to civilization through hordes of slavering monsters. And that's just the beginning - because with the arrival of the System, John will need to help rebuild society from the ruins up… and stop humanity from destroying itself along the way.
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.