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The Fabric of Reality
- Mystery
- Fantasy
- Action
- Adventure
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Four friends work together to break the system and make the world a better place in this cozy, fun-filled fantasy-adventure filled with twists and turns.
In the Prime Kingdoms, the system dominates everything. It dictates one’s strength, skills, and power. It spawns dungeons and guides the actions of their monsters. But every system has its limits, and it’s about to push four oddball adventurers to theirs.
There’s Derivan, an enchanted suit of armor in the middle of an existential crisis. And there’s the tanklike half-orc Misa, who loves exploiting the system but misses her family—unlike the anxious-but-lovable Vex, a lizardkin wizard who’s run away from his own. Then there’s Sev, a cleric who would rather have tea with his god than worship him. None are prepared when a simple quest goes off the rails, interrupted by the appearance of a mysterious dungeon linked to each of them.
Something is deeply wrong within the Prime Kingdoms. The system is malfunctioning, and the world itself seems to be falling apart. If Derivan, Misa, Vex, and Sev hope to survive—let alone determine the source of the chaos—they must rely on their trust for one another, share their secrets, and perhaps even engage in a bit of healthy communication.
Now if only everyone else would do the same . . .
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Silver LiningsProfanitySensitive ContentGraphic Violence
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Evan never thought he was going to be special. As the adopted son of a tailor, he had always expected to manage the shop after his father passed. But when his Aura awakens, he finds himself entering Yesgol Academy of Magic, a place filled with the children of elite mages and nobles, all of whom have had magical education from the time they could walk. Among such prestigious company, Evan will have to learn fast or be left in the dust and in debt.
At Yesgol, he studies the arts of enchanting and divination, but all is not as it seems. As Evan pushes forwards his skills as a mage to catch up with his peers, he finds himself entangled with a secret society for the reformation of magic, deals with the occasional extraplanar horror appearing in the shadows of the school, and catches the eye of a charming young noble who's been excommunicated from his family.
Don't bring a sword to a gunfight... Unless it has +5 radiant damage.
Henry’s life as a valiant defender of the realm is over—stolen away when he is transported to a strange new world. Instead of horses and swords, it has cars, rent, hamburgers, and a gun-toting part-time waitress named Shana. There isn't much use for a white knight atop a fiery steed… or is there?
Thankfully, Henry’s ability to level up and unlock powerful new skills hasn’t abandoned him. In fact, Shana is starting to level up, too. But there's a catch. Turns out, they’ve caught the attention of a secret society that's devoted to the very system of power that Henry was raised on. Led by the enigmatic Demon King, they aren’t happy about newcomers getting involved in their affairs. Magic, power, experience—the Society wants it all for themselves, and they'll happily kill whoever it takes to keep it that way.