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Nowhere Stars
- Fantasy
- Horror
- Drama
- Psychological
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Liadain never dreamed of being a hero.
Trapped in a failing body, she's learned to expect nothing from life except pain and disappointment. She knows better than to hope for a miracle.
When an unexpected savior offers her the power to become a Keeper, she's torn between the allure of survival and the fear that she’s just trading one pain-filled existence for another.
To Liadain’s horror, becoming a Keeper doesn’t cure her illness—it turns it into a weapon, one that will inevitably end her. Only by hunting fearsome Harbingers that feed on dreams, desires, and souls can she outpace her own deadly magic.
The Harbingers feed on pain… but her hunger may be even greater.
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AnemoneProfanitySensitive ContentGraphic Violence
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The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.
“Would you like to make a contract?”
When eldritch horrors known as the Anathema began tearing through reality to invade Earth, aliens calling themselves the Zenith stepped in to protect humanity. Individuals were chosen and gifted with the ability to use magic and advanced technologies to combat the existential threat. Over twenty-one years later, the so-called “Magical Guardians” are still hard at work keeping the peace. With their flashy outfits, superhuman abilities, and reality-defying spells, they are the part-time heroes and full-time idols of modern society.
But none of that really matters to Mai, whose biggest problems are dealing with her family, classmates, and the ever growing dread of her imminent future. As far as Mai is concerned, mundane problems are more than enough to worry about, and the idea of magic and monsters might as well be nothing more than daydreams. At least, they were until she finds herself in the middle of an Anathema invasion…