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Mark of the Fool
- Fantasy
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The gods chose him. He said no.
After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry...
Fate, however, had other plans.
On his eighteenth birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is 'The Fool'. Worst of the marks.
Rather than die or serve other Heroes like past Fools, he takes a stand, rejects divine decree…and leaves. With his little sister, his childhood friend, and her cerberus, Alex flees for the university, hoping to research the mystery of the Ravener. He’ll make lifelong friends, learn magic from mad wizards, practice alchemy, fight mana vampires and try to pay tuition.
There’s one small problem. The Mark insists on preventing the Fool from learning and casting spells, while enhancing skills outside of divinity, combat, and spellcraft…
…that is, unless he learns to exploit the hell out of it.
Explore a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
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J.M. ClarkeRelated Powered by prog.fan
Our story follows Nathan Fox as he graduates from high school and is sent to the Arcane Academy for his required training as a magician before he eventually serves his ten year term in the military.
Nathan has been a true immortal ever since he got a semi-magical disease that makes any damage done to his body instantly reverse itself, bringing him back to his top form on the day that he became an immortal.
Death is an impossibility for Nathan. But there are worse things in the world than death.And if the power-hungry magicians of the world were to learn of Nathan's true immortality?Then he might just experience those things for himself.
Nathan must navigate his way through the military academy without giving away his secret. But when the entire world falls into chaos due to a revolt by the most powerful beings on the planet, how will he keep his secret safe?
That has yet to be foretold.
Argrave, the royal bastard of House Vasquer, went into his magic apprenticeship cruel and awkward, yet left it with a neat dignity and an acerbic wit. But beneath the veneer of self-assurance, the body’s new soul is wrestling with the dread of existence in a reality that once existed only in the pages of fantasy.
In the blink of an eye, a wiki editor’s deep and somewhat unhealthy understanding of a game becomes useful, usable knowledge when he inexplicably replaces the once-cruel royal bastard. Before he can start to push his frail body to use his deep understanding of the lore to handle the imminent apocalypse, or go off to stop an invasion, there’s a more personal task he needs to handle first.
His cousin has a knife in her hand and death in her eyes.