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Aching God
- Fantasy
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The days of adventure are passed for Auric Manteo. Retired to the countryside and isolated with his scars and riches, he no longer delves into forbidden ruins seeking dark wisdom and treasure. But just as old nightmares begin plaguing his sleep, he receives an urgent summons back to that old life. To save his only daughter, he must return to the place of his greatest trauma: the haunted Barrowlands. Along with a group of inexperienced companions and an old soldier, he must confront the dangers of the ancient and wicked Djao civilization. He has survived fell beasts, insidious traps, and deadly hazards before. But how can he contend with the malice of a bloodthirsty living god?
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Mike ShelRelated Powered by prog.fan
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.
An inn is a place to rest, a place to talk and share stories, a place to find adventure, or a starting ground for quests and legends.
It is in this world, at least. To Erin Solstice, an inn seems like a medieval relic from the past. But here she is, running from Goblins and trying to survive in a world full of monsters and magic. She’d be more excited about all of this if everything wasn’t trying to kill her. But an inn is what she’s found, and so that’s what she becomes; an innkeeper, who serves drinks to heroes and monsters.
Actually, mostly monsters. But it’s a living, right?