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The Traveler's Gate
- Fantasy
- Action
- Adventure
Pickwick as an Amazon affiliate earns from qualifying purchases.
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers—men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm. Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death. Because who cares about prophecy, really?
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Will WightRelated Powered by prog.fan
Betrayed. Murdered. Reborn. One last chance, to make it right. Theo's adventure ended with his mentor's hands around his neck. The betrayal cost him his friends, allies and everything he had built... but not his life. Though broken and powerless, Theo has one last chance to enter the Nine Worlds, wielding the knowledge and expertise of his first life. This time, he needs more than just power, he needs to unravel the deception that killed him once... and is coming for him again.
Reborn in the world of Tatian, the odds are stacked against Theo this time. Demons are crawling from the darkness, inter-dimensional travelers are working against him, and a shadowy conspiracy lies in wait to destroy him. Theo has a plan to gather allies and regain his power, but weakened from his rebirth, he'll have to survive long enough to enact it.
Legends speak of wizards with the power to rival Gods…
To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up following the coin from one quest to the next. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul.
Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive.
Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin?
So begins the path of The Wanderer. The White Flame. The Hedge Wizard.