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Cradle
Lindon is born Unsouled, the one person in his family unable to use the magical Paths of the sacred arts. He uses every trick and technique he can borrow or steal to improve his life, but it seems he will never be able to join the ranks of the truly powerful. Until the heavens descend and show him the future. When Lindon becomes the only one who sees the approaching doom, he must leave his homeland to save it... and to see how far he can go by walking his own Path.
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Dungeon Crawler Carl
The apocalypse will be televised! A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible. In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground. The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe. Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style. You can't just survive here. You gotta survive big. You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy. They call it Dungeon Crawler World. But for Carl, it's anything but a game.
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The Traveler's Gate
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers—men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm. Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death. Because who cares about prophecy, really?
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Soul Relic
The only one without the ability to cultivate aeon from the world, Raysha has been ostracized her whole life for her weakness. In a world where true masters of aeon have slaughtered gods, Raysha's future in her village is limited to babysitting pre-Awakened children. Desperate for a chance to prove her worth, she leaps at the chance to join her brother at the Academy, where he believes they can find a cure for her soul. It will only take the crystalised heart of an ancient spirit, lost to the world thousands of years ago. Armed with an enchanted water bottle and a stubborn attitude, Raysha sets out to prove that she is more than just a second-rate outcast.
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The War of Broken Mirrors
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.
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Arcane Ascension
Five years ago, Corin Cadence’s brother entered the Serpent Spire — a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire’s trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire’s goddess.He never returned.Now, it’s Corin’s turn. He’s headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won’t be sufficient to survive the dangers on the upper levels. For that, he’s going to need training, allies, and a lot of ingenuity.The journey won’t be easy, but Corin won’t stop until he gets his brother back.
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