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Royal RoadThe Essence of Cultivation
- Fantasy
After experiencing five years of an adventurer's life, Arcanist Sylar Spellsight now spends his days catching up on developments in Essence Studies and teasing apart the functions of arcane trinkets and artifacts discovered by him and his companions throughout their time travelling the realms of Resham. An unexpected accident during the study of his latest subject of intrigue, however, displaces him across the Planes beyond what any known spell is capable of achieving.
Now finding himself lost in a realm rich in previously-limited Transcendental Essences, however, does he truly even want to return back to his old world? If nothing else, plagiarising - ahem, learning new spell structures by observing the local mages should prove entertaining. Sure, he will face new dangers in this foreign world, but they wouldn't be anything a fancy bit of spellwork couldn't solve.
Confused though he may be by this ‘cultivation’ business that the local mages practise and their lack of appreciation for the finer details of Essence manipulation, he nonetheless discovers that perhaps there are hidden depths to both their arts that each side has yet to fully realise.
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Callum had seen things all his life. There are monsters and beasts living among people, but he learned very early not to admit such things, not if he didn’t want people to think him crazy.
It turns out that the supernatural is real, but at thirty Callum has no desire to be part of that secret. Not that he has a choice when it turns out he is a mage, albeit one that hasn’t cast any spells in all his life. There are requirements, duties, and education that the powers that be insist he be subject to.
To hell with that.
The gods chose him. He said no.
After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry...
Fate, however, had other plans.
On his eighteenth birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is 'The Fool'. Worst of the marks.
Rather than die or serve other Heroes like past Fools, he takes a stand, rejects divine decree…and leaves. With his little sister, his childhood friend, and her cerberus, Alex flees for the university, hoping to research the mystery of the Ravener. He’ll make lifelong friends, learn magic from mad wizards, practice alchemy, fight mana vampires and try to pay tuition.
There’s one small problem. The Mark insists on preventing the Fool from learning and casting spells, while enhancing skills outside of divinity, combat, and spellcraft…
…that is, unless he learns to exploit the hell out of it.
Explore a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.