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Player Manager
- Adventure
- Contemporary
Pickwick as an Amazon affiliate earns from qualifying purchases.
Could a seemingly average Premier League fan oversee a football club better than a top manager? Max is starting to think so . . .
Max Best is not living his—ahem—best life. His job’s a drag, his home’s a shooting gallery, his hopes are nil, and lately, even his beloved game of football has devolved from a chaotic, ecstatic delight into a cold, calculating equation complete with stats, tech terms, and mindless lingo. But then Max rescues a mysterious old man from a mugging. “Nick” seems friendly enough . . . until he innocently asks his saviour, “Would you sell your soul to be a top football manager?"
Naturally, Max says yes, and in that instant, everything changes. Suddenly, whenever he watches a footie match, the skills and attributes of every player are visible to him within an eyes-only display. While he’s terrified at first, he quickly learns to appreciate his abilities—even embracing them to gain his own level-ups and experience. And he’s going to need them.
Because his otherworldly talent is about to have a massive effect on his real-world existence, catapulting him from small local matches to the insanity of top-tier football. But the more he succeeds, the more he’s torn between the simple, happy fanatic he once was and the master of the pitch he’s becoming. Soon Max will have to ask himself: Is football really a matter of life or death? Or is there something more important worth fighting for?
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A relaxing slice-of-life story mixing boba, demons, and friendships in a new world.
After a hard life cut short, Arthur is given another chance at happiness in a demon world. So he makes the most of it by brewing tea, building friendships, and living the strange, calm life that he never knew he needed.
Amidst a beautiful water elemental, a 400-pound infernal demon, and a mother-son sparrow-demon duo, Arthur is finally finding out what life’s really about.
It’s humans versus monsters when an apocalypse turns a simple cross-country trek into the road trip from hell in this breakneck LitRPG thrill ride.All that stands between rowdy long-haul trucker Jill MacLeod (aka Junkmouth) and her family back in Boston is two thousand miles of asphalt. Well, that and the monstrous game the System has had her playing ever since it descended on Earth. The reward: mana. Jill’s goal: kill, score, drive—and stay alive. Behind the wheel of a turreted forty-ton semi named Bertha, Jill hammers east from Montana through a gauntlet of every kind of chomping, hissing, rabid creature imaginable.Barreling forward in her magical soulbound big rig and chalking up a bumper crop of roadkill, Jill isn’t alone for long. Hitching a ride are stranded brothers Babu and Ras Bati, who just want to make it home to Billings in one piece, and Mia Williams, a school nurse with a rotary cannon and a crateful of ammo. The artillery, at least, will be handy, because what lies ahead is the biggest threat of all . . .Arriving in Billings, they find a city in chaos, led by a self-appointed psychopathic mayor using the monster-ravaged ruins for his own ends. But Jill hasn’t come this far to be blindsided by a human—no matter how scary. There’s still a game to be played: The System is watching, that metal-muscle fortress Bertha is transforming, and Jill and her shotgun-riding friends will do anything it takes to keep the terror in the rear view one gobsmacking mile at a time.