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Defiance of the Fall
- Fantasy
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The whole planet was introduced to the multiverse by an unfeeling System... or God. A universe where an endless number of races and civilizations fought for power and dominion.
Zac finds himself stuck in the wilderness surrounded by deadly beasts, demons, and worse. Alone, lost and without answers, he must find the means to survive and get stronger in this new cut-throat reality.
With only a hatchet for his weapon, he'll have to seek out his family before the world collapses... or die trying.
Jump into an apocalypse story that merges LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
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JF BrinkTags
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Ilea likes punching things. And eating. Unfortunately, there aren’t too many career options for hungry brawlers. Instead, the plan is to quit her crappy fast-food job, go to college, and become a fully functioning member of society. Essentially - a fate worse than death.
So maybe it's lucky that she wakes up one day in a strange world where a bunch of fantasy monsters are trying to kill her...?
On the bright side, ‘killing those monsters right back’ is now a viable career path! For she soon discovers her new home runs on a set of game-like rules that will allow her to punch things harder than in her wildest dreams. Well, maybe not her wildest dreams, but it’s close.
With no quest to follow, no guide to show her the way, and no real desire to be a Hero – Ilea embarks on a journey to discover a world full of magic. Magic she can use to fight even bigger monsters.
She’s struggling to survive, has no idea what will happen next, and is loving every minute of it. Except, and sometimes also, when she’s poisoned and/or has set herself on fire. It’s complicated.
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.