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All the Skills
- Fantasy
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In a world where all magical spells have been captured into cards, those who can build a deck have the most power.
The most Arthur could ever hope for was to someday earn a trash-tier spell card. When fate grants him a legendary Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
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Honour RaeRelated Powered by prog.fan
Essence to gather. Cards to Level. A Summoner's Deck to build.
After the collapse of the known world, Rowan Wilder opened his eyes and found himself on the First Floor of the Tower. With a flawless memory and a mere eight Cards to his name, he must venture out and prepare himself for the coming calamity.In this place of blood and fantasy, Rowan has to not only survive but thrive as he powers his way to the top of the Tower. The Demonic Plague that has twisted the creatures on the upper Floors is the least of his worries after he reveals the coveted Origin of the Summoner.Cane in hand and Summons by his side, he'll have to tear his way through Beasts and Humans alike as monsters, criminals, and zealots try to hinder his ascent. Of course, he can maintain a sense of decorum while he faces these trials, yeah?
The gods chose him. He said no.
After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry...
Fate, however, had other plans.
On his eighteenth birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is 'The Fool'. Worst of the marks.
Rather than die or serve other Heroes like past Fools, he takes a stand, rejects divine decree…and leaves. With his little sister, his childhood friend, and her cerberus, Alex flees for the university, hoping to research the mystery of the Ravener. He’ll make lifelong friends, learn magic from mad wizards, practice alchemy, fight mana vampires and try to pay tuition.
There’s one small problem. The Mark insists on preventing the Fool from learning and casting spells, while enhancing skills outside of divinity, combat, and spellcraft…
…that is, unless he learns to exploit the hell out of it.
Explore a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.