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In the System
- Fantasy
- Action
- Adventure
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Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level.
But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.
The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!
Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…
For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work.
Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?
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Petr ZhgulyovRelated Powered by prog.fan
The life of an Infant Demon is a bloody grind to the top. For Salvos, a curious newborn Demon with a penchant for making friends, surviving the swarms of wild Demons in the Netherworld was always going to be a difficult task. She will adapt, gain experience, and evolve to survive this hellish landscape with the help of her sole companion.
But when her companion's life is threatened by a mysterious Demon King, she'll have to do what it takes to save him. Even if it means separating from him and being tossed into an unfamiliar world with Humans, monsters, and a bright blue sky where she is scorned for being born a Demon.
The law of evolution is survival of the fittest, and Salvos will survive.
Meddling gods. A magical card system. An apocalypse no one could have predicted.
Jake is working at the neighborhood market under his apartment when the world ends. He expected nuclear war, a computer virus, or even climate change burning everyone to a crisp to bring about the downfall of civilization. But cruel and arbitrary gods from another world? Who would have guessed that?
When these cruel gods shuffled Earth like a deck of cards, nothing was in the same place anymore. Monsters, dungeons, and magical items appear scattered across the globe. And suddenly, everyone has access to a new, strange magical card system that gives them magical powers.
Jake, wasting his day slacking off in the cooler, as he usually did, found himself alone in a completely new and very dangerous world. Can he learn to survive? Can he collect enough cards and create a good enough deck to fight back against the monsters that have overtaken his former home? And why are these strange people that look a lot like elves knocking on the door of the market he is hiding in and asking to buy some of his goods?
The gods may have stacked the deck against him, but Jake just might have a few cards up his sleeve that will help him survive.