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Godclads
- Fantasy
- Horror
- Sci-Fi
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Avo was born to destroy New Vultun. In a twist of fate, he’ll become its only hope for salvation.
The gods were the enemy. The slaver. The chains. With dreams of paradise, humanity slaughtered them and stole their powers, opening the path to become more – to ascend.
Instead, they nearly destroyed the world.
Vast hive cities serve as the final bastions against the crumbling of reality. New Vultun is the greatest of them all, and within its borders, ascenders wage war to determine the laws of existence itself.
The world descends ever deeper into ruination.
Avo was born a weapon, a slave to his instincts and his masters. He and his brothers were made to burn New Vultun to ashes. Everything changes when Avo gains immortality and becomes heir to an impossible legacy.
He must ascend the megacity of New Vultun. He must challenge the very tyrants that usurped the gods.
He must finally free the world from chains.
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OstensibleMammalRelated Powered by prog.fan
Legends speak of wizards with the power to rival Gods…
To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up following the coin from one quest to the next. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul.
Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive.
Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin?
So begins the path of The Wanderer. The White Flame. The Hedge Wizard.
In the year 2107, the world has both made astounding leaps forward and reduced humanity to its most basic existence. While the megacorps and those who rule them enjoy lives of extraordinary comfort and ease, most people barely scrape by, doing whatever they can to keep going.
Juliet Bianchi is one of the latter. She works cutting metal in a scrapyard and doesn't have much to show for it except for a small group of equally bereft, fiercely loyal friends. Still, she maintains a bright disposition, possessing more hope and optimism than anyone would expect her to—and she's going to need it . . .
When Juliet stumbles upon what looks like a botched kidnapping, the victim dispatches his abductors and lives just long enough to give her a stolen AI chip. This gift soon transforms Juliet from a worker bee into a killer queen. Armed with far more power and skill than she can comprehend—let alone control—she finds herself drawn into a shadowy world where survival itself counts as victory.
Juliet has never been one to push people around. But when it comes to fighting the corrupt corporate overlords, she's more than happy to push back.