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Weapons and Wielders
- Fantasy
- Action
- Adventure
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It doesn’t take a legendary sword to make a legendary swordsman, but it certainly helps.
Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to.
He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one.
Possibly six. The more the better, really.
The Six Sacred Swords are Kaldwyn’s most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.
Not yet, at least.
Keras is just getting started.
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Andrew RoweRelated Powered by prog.fan
Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to the Hero Certification Program, a curriculum designed to develop student with superhuman capabilities, commonly known as Supers, into official Heroes.
Five of this year’s freshmen are extra special. They have a secret aside from their abilities, one that they must guard from even their classmates. Because for every one person in the world with abilities they can control, there are three who lack such skill. These lesser super beings, Powereds as they are called, have always been treated as burdens and second class citizens. Though there has been ample research in the area, no one has ever succeeded in turning a Powered into a regular human, let alone a Super.
That is, until now…
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers—men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm. Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death. Because who cares about prophecy, really?