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Villains' Code
- Fantasy
- Action
- Adventure
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Gifted with metahuman powers in a world full of capes and villains, Tori Rivas kept away from the limelight, preferring to work as a thief in the shadows. But when she’s captured trying to rob a vault that belongs to a secret guild of villains, she’s offered a hard choice: prove she has what it takes to join them or be eliminated.
Apprenticed to one of the world’s most powerful (and supposedly dead) villains, she is thrust into a strange world where the lines that divide superheroes and criminals are more complex than they seem. The education of a villain is not an easy one, and Tori will have to learn quickly if she wants to survive. On top of the peril she faces from her own teacher, there are also the capes and fellow apprentices to worry about, to say nothing of having to keep up a civilian cover.
Most dangerous of all, though, are those who loathe the guild’s very existence. Old grudges mean some are willing to go to any length to see the guild turned to ash, along with each one of its members. Even the lowly apprentices.
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Drew HayesGraphic Violence
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Ryan "Quicksave" Romano is an eccentric adventurer with a strange power: he can create a save-point in time and redo his life whenever he dies. Arriving in New Rome, the glitzy capital of sin of a rebuilding Europe, he finds the city torn between mega-corporations, sponsored heroes, superpowered criminals, and true monsters. It's a time of chaos, where potions can grant the power to rule the world and dangers lurk everywhere.
Ryan only sees different routes; and from Hero to Villain, he has to try them all. Only then will he achieve his perfect ending... no matter how many loops it takes.
The gods chose him. He said no.
After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry...
Fate, however, had other plans.
On his eighteenth birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is 'The Fool'. Worst of the marks.
Rather than die or serve other Heroes like past Fools, he takes a stand, rejects divine decree…and leaves. With his little sister, his childhood friend, and her cerberus, Alex flees for the university, hoping to research the mystery of the Ravener. He’ll make lifelong friends, learn magic from mad wizards, practice alchemy, fight mana vampires and try to pay tuition.
There’s one small problem. The Mark insists on preventing the Fool from learning and casting spells, while enhancing skills outside of divinity, combat, and spellcraft…
…that is, unless he learns to exploit the hell out of it.
Explore a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.