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System Change
- Comedy
- Action
- Adventure
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Fight, survive, adapt, and rely only on yourself.
That is Derek’s creed, and what's gotten him through the System Integration on Earth.
Everything changed when the System came. Cute bunnies and beautiful butterflies became savage killing machines. Then the Invaders arrived with a single goal: to obtain ownership of this new habitable planet.
War has raged ever since.
None of this mattered much to Derek, aside from making living a little more perilous. He mostly kept to himself. He was the weird guy who owned a cabin that occasionally came into town for a drink and light conversation. After System Integration, that didn’t change much—he only got stronger.
After years of fighting monsters and Invaders alone, he’s become quite adept at surviving. Who needs others to get in the way or worry about?
Until one day, Derek goes against his better judgement. He decides to lend some help on a mission that doesn’t seem too hard… He should have stuck to being alone…
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Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level.But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work.Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?
One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex.Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death?Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power.Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.