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Title | Rating | Status |
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Super Minion
Fortress City has Super Villains, who have evil lairs, and in them they make super weapons. But when a bioweapon is granted super powers of its own, will Fortress City be able to handle the Super Minion?
| No rating A series must receive 1 user review before a rating is displayed. | Break |
What the Truck
It’s humans versus monsters when an apocalypse turns a simple cross-country trek into the road trip from hell in this breakneck LitRPG thrill ride.All that stands between rowdy long-haul trucker Jill MacLeod (aka Junkmouth) and her family back in Boston is two thousand miles of asphalt. Well, that and the monstrous game the System has had her playing ever since it descended on Earth. The reward: mana. Jill’s goal: kill, score, drive—and stay alive. Behind the wheel of a turreted forty-ton semi named Bertha, Jill hammers east from Montana through a gauntlet of every kind of chomping, hissing, rabid creature imaginable.Barreling forward in her magical soulbound big rig and chalking up a bumper crop of roadkill, Jill isn’t alone for long. Hitching a ride are stranded brothers Babu and Ras Bati, who just want to make it home to Billings in one piece, and Mia Williams, a school nurse with a rotary cannon and a crateful of ammo. The artillery, at least, will be handy, because what lies ahead is the biggest threat of all . . .Arriving in Billings, they find a city in chaos, led by a self-appointed psychopathic mayor using the monster-ravaged ruins for his own ends. But Jill hasn’t come this far to be blindsided by a human—no matter how scary. There’s still a game to be played: The System is watching, that metal-muscle fortress Bertha is transforming, and Jill and her shotgun-riding friends will do anything it takes to keep the terror in the rear view one gobsmacking mile at a time.
| Completed | |
Kitty Cat Kill Sat
In this inventive and heartfelt take on a dystopian space opera, humanity’s last hope comes complete with a space station, an attitude, and . . . whiskers?Civilization has fallen. The solar system is blanketed with the automated weapons of ancient wars, engineered plagues, hazardous waste, rogue AI, monsters from outside our dimension, artificial disasters, and nuclear climate change. Every moment of life on Earth is a brutal fight for survival. The people of Sol carry on, but hope is at a premium. They need something more. Someone with a plan, a savior, a hero.What they get is Lily. Owner of the last functional battle station for the last four hundred years by right of being the last living soul on it, Lily ad-Alice has spent all that time struggling to save lives, fend off loneliness, and operate human-made weapons controls with paws and meows. Four centuries of establishing protocols, figuring out how to utilize an irresponsibly large arsenal of orbital weaponry, and scraping by with what life support still functions.Lily doesn’t have a plan. She can’t even tell how haunted her home is. Every day is an endless stream of alarms and crises—it’s a lot for a lone desperate housecat to handle herself. But being the proprietor of the last piece of working orbital infrastructure in existence is a responsibility and duty she’s accepted anyway.Now things are changing again. Something big is looming, and everything Lily has scrambled for hundreds of years to achieve is at risk. But if she’s quick, maybe she can do some good. If she’s cunning, maybe she can adapt. If she’s smart, maybe she can build something that lasts this time. And if she’s very, very lucky, maybe she won’t have to do it alone.
| No rating A series must receive 1 user review before a rating is displayed. | Completed |
To The Far Shore
Mazelton comes from a clan of radiation wizards who harvest the cores of living beings to power their magics, but he's not really in to it. Not that anybody cares about his opinion when they send entire armies to exterminate his family. He has to run- from mobs, cannibals, soldiers, sailors, cholera, cattle, thieving sales-monks, starvation, mechanical horrors, vengeful spirits, negotiating your own marriage, and poison of every sort. Fortunately, his not terribly nice family has trained him to survive apocalypses. A world recovering from the last apocalypse should be easy.
| No rating A series must receive 1 user review before a rating is displayed. | Break |
Systema Delenda Est
Book One: Invading The System When the System came to Earth, technology failed, monsters appeared, and billions died as humans were inducted into the game-like physics the System enforced. Unfortunately for the System, not all humans were on Earth. Some scattered postbiological individuals decided to push it back, and embarked on a decade-long crusade to eliminate the System from Earth. Cato is just an ordinary postbiological citizen, disgusted enough by the System’s excesses to go through one of the portals on Earth and spread himself to the broader System just as Earth is completely freed. He has no magic, for the System can’t be destroyed from within, but he does have the technology and knowledge of a civilization that is reaching toward the second rank of the Kardashev scale. Cato may have to operate under the System’s limitations, but he certainly doesn’t have to play by its rules, and fully intends to remove the threat it offers. “…furthermore, I maintain that the System must be destroyed.”
| No rating A series must receive 1 user review before a rating is displayed. | Ongoing |
The Perfect Run
Ryan "Quicksave" Romano is an eccentric adventurer with a strange power: he can create a save-point in time and redo his life whenever he dies. Arriving in New Rome, the glitzy capital of sin of a rebuilding Europe, he finds the city torn between mega-corporations, sponsored heroes, superpowered criminals, and true monsters. It's a time of chaos, where potions can grant the power to rule the world and dangers lurk everywhere. Ryan only sees different routes; and from Hero to Villain, he has to try them all. Only then will he achieve his perfect ending... no matter how many loops it takes.
| Completed |