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Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
A Thousand Li
Given a chance at immortality, can Wu Ying grasp the fleeting opportunity?
Long Wu Ying never expected to join a Sect or become a real cultivator. His days were spent studying, planting rice on the family farm and spending time with his friends. Fate, however, has different plans for Wu Ying and when the army arrives at his village, he and many other members of the village are conscripted.
Given the opportunity to join the Verdant Green Waters Sect, Wu Ying must decide between his pedestrian, common life and the exciting, blood soaked life of a cultivator.
Join Wu Ying as he takes his first step on his Thousand Li journey to become an immortal cultivator.
The First Step is the first novel in A Thousand Li series, a book on cultivation, immortals, wondrous martial art styles and spirit beasts and will be loved by wuxia and xianxia fans.
Towers of Heaven
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it. All sorts of magical monsters can be found inside the towers. Even treasure, magic, and superhuman strength can be acquired.
The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth. In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor. As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Once a powerful player. Now, a level 1 monster. And he must embrace that side to survive.
Oren was a dominant force in the bustling digital realm of NEO, commanding wealth, prestige, and high levels. But when fate deals him a cruel blow, trapping him in the body of a lowly goblin and depriving him of his ability to log out, Oren is forced to fight for survival.
Stripped of his immense powers and cast into a hostile, monster-ridden wilderness, with the constant risk of the game frying his nervous system, his only way out of the virtual purgatory is to win.
But it’s not easy starting from scratch as one of the weakest races. Preyed upon by both monsters and players alike, his only hope for allies lies with … other goblins.
Join Oren on a thrilling journey as he rises to the challenge of transforming the weakest of creatures into an unstoppable force. Delve into his quest to turn his level 1 fodder character into a boss monster powerhouse. Experience the thrill of watching Oren's journey to greatness unfold.
The Hedge Wizard
Legends speak of wizards with the power to rival Gods…
To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up following the coin from one quest to the next. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul.
Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive.
Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin?
So begins the path of The Wanderer. The White Flame. The Hedge Wizard.
Arlan can go back in time by one minute, once per day.
Want to turn an ambush around on an opponent? Need to go back and trigger a lethal trap? He can get a redo as long as he acts fast. And every time he levels up, he can go back a little further.
But, even with his growing power, Arlan has never been in more danger. He was left stranded in the middle of a monster-infested forest, nobody to rely on but himself as he fights to build strength.
And his time magic wasn't given to him freely.
He stole it. And its original owners would go to any lengths to take it back.
The Menocht Loop
Ian Dunai is trapped in the only maze an arch-decemancer can't escape. Time.
Only 1% of the population is blessed with magic affinity at birth. Fewer still have high enough affinities to rule. Ian’s decemancy eclipses all, granting him ultimate control over Death. He conquers cities with a thought and turns them into ruins with a gesture. But overwhelming power isn’t enough to escape the time loop or reveal its purpose.
When Ian discovers a critical clue that he missed years ago, escape is finally at his fingertips.
Little does he know, he's been stuck in the first realm.
The Path of Ascension
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.Working at a nearby inn, he meets a mysterious and powerful couple who give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...